The Ashes rivalry will extend well beyond the boundary and into households around the world this summer with the announcement of a new cricket video game.

Ashes Cricket, the first cricket game from Big Ant Studios to be fully licensed, will bring all the action of the Commonwealth Bank Women’s Ashes and Magellan Ashes Series to Playstation 4, Xbox One and PC in November.

Big Ant has worked in conjunction with Cricket Australia and the England & Wales Cricket Board to create the most authentic cricket experience ever seen in a video game, with the new offering to feature photo-real depictions of the men’s and women’s teams from Australia and England.

Steve Smith's video game transformation // Big Ant Studios
Steve Smith’s video game transformation

All players have had their likenesses captured using 35 DSLR cameras to create lifelike characters in the game.

The cameras take one million photos, which are then stitched together by an algorithm to create a player’s in-game likeness. There’s then approximately 15 hours more work required on each player before they’re considered ready to play.

Fans can play as Ellyse Perry and the Australian Women's Cricket Team // Big Ant Studios
Fans can play as Ellyse Perry and the Australian Women’s Cricket Team

The Australian game studio has a strong history of bringing high-quality cricket video games to fans, including Don Bradman Cricket 17 and the Big Bash 2016 mobile game that was downloaded more than four million times.

“Cricket Australia’s new strategy recognises the growing role that gaming can play in reaching younger fans,” said Cricket Australia CEO James Sutherland. “And by working with the likes of Big Ant to develop products that meet this need we are positioning ourselves as leaders in the cricket gaming space globally.

“The anticipation for the summer of cricket is building and this game will give our fans another way to be a part of the cricket excitement.”

To add to the realism of the game, Australian cricketers Steve Smith, Glenn Maxwell, Emma Inglis and Mackinley Blows all had their movements captured in a complex recording process.